Now of course I consider myself to be of sophisticated taste, but there comes a time when the cultural fascinations of the heathen masses cannot be ignored.
I heard about Fortnite only a short time ago from my more vulgar acquaintances, and scoffed at their willingness to delight their Freudian death drives. However, the trend grew quickly, and I realized that this proletarian trend could not be ignored. I soon found myself inebriated and entering the fray.
I have never felt such exhilaration! Slashing, building, hiding, and shooting, I quickly realized how elitist I had been in my preconception. What’s more, I realized the true purpose of Fortnite – it is the most visceral environmental propaganda ever conceived.
It is well known that our generation has built mental walls to guard from the endless bombardment of political stimuli,much like the forts which expert Fortnite players build to gain a tactical advantage. The makers of Fortnite certainly recognized this, and developed a strategy to subconsciously persuade today’s youth about the dangers of climate change.
Consider the basic premise of “Battle Royale”: An unstoppable Storm is growing in size, and a small group of warriors is retreating to the last plot of unconquered land.
First, the Storm itself. Unlike the storms of the base game, the one in “Battle Royale” is much more compelling in its ambiguity; it is not really clear what the exact nature of the Storm is. An alien invasion, the end of days predicted in Revelations, and Ragnarok are all possibilities. I think for many of us it is hard to wrap our heads around the reality of our changing climate, and we are stuck with this vague notion of impending doom. We are not entirely sure what the future holds, and so we tend to compartmentalize the problem.
I speak only for myself when I say that my attitude towards the issue of our environment flip-flops between a complete lack of fucks given and an occasional feeling of complete and utter hopelessness. This is echoed in Fortnite’s gameplay. One moment you are chilling in Pleasant Park, the next you’re high-tailing it to the Tilted Towers – another forced emigrant of the Storm’s slow onslaught. And just like in real life, the more fortunate players lay waiting to take advantage of those forced to move.
Look, we are working with tools and infrastructure we did not create – from Tomato Town to Anarchy Acres. And though the problem was given to us by past generations, who’s to say that we cannot be the generation to say “fuck it” to this imposed individualism, and instead gather in the middle of Loot Lake and sing Kumbaya?
I’m not trying to suggest that we are literally destroying each other – person against person, nation against nation – but it’s a moot point that our environment is a challenge that requires unity and foresight, not individual action.
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